Marvel Vs Capcom 2

You would not believe how many hours I have spent with Marvel vs Capcom 2 over the years. No matter if it is the Dreamcast, Xbox 360 or even right here. This is a game that I always have had a great time with and it is one of the most popular fighting games of its generation or a very good reason.

How Many Characters?

Capcom 2: New Age of Heroes is a crossover fighting game developed by Capcom. It is the fifth game in the Versus series, and the fourth game in the Marvel vs. Capcom sub-series. The game is produced by Katsuhiro Sudo (who also produced Capcom vs. SNK, and Power Stone 2). Capcom simplified the engine so that it would be more accessible to casual players, in order to. Marvel vs Capcom - clash of super heroes (980123 USA) Start Game. Marvel vs Capcom - clash of super heroes (980123 USA) 202 612 121. Embed Code Add to Favorite. You may be interested in: Start Game. 1942 (Revision B) Start Game. Chuka Taisen (World.

Marvel Vs Capcom 2: Capcom returns for another round of arcade tag team mayhem. This time it's 3 on 3 and includes a total of 56 characters. There is also a new combo system which allows players to link all three characters super moves together. This is a list of the moves of all the characters in Marvel vs. Capcom 2: New Age of Heroes. The moves are based on the English controls of the home console version. 1 Akuma 2 Amingo 3 Anakaris 4 Baby Bonnie Hood 5 Blackheart 6 Cable 7 Cammy 8 Captain America 9 Captain Commando 10 Charlie 11.

One of the things that the last two Marvel vs Capcom games have struggled with is the roster. Not that they were bad, they were just never able to live up to the 56 characters that Marvel vs Capcom 2 boasted. This roster is stacked to the max. Both the Marvel and Capcom side is awesome.

You have various Avengers, X-Men and Spider-Man characters as well as people from franchises such as Street Fighter, Darkstalkers, Mega Man, Resident Evil and more. Each character has various colors as well so the roster is the most diverse the series has ever seen.

3 vs 3 Combat

What really makes Marvel vs Capcom 2 so fondly remembered is the combat. This is a fighting game where you pick any three characters you want to form a super team. Each battle requires that you defeat all three characters from the opposing team. You can call in other characters to help you during a battle, tag in and tag out and you can produce these epic super combos that are just spectacular to look at as well as do. What I really like about this game is that it is the kind of game anyone can play. The controls are actually quite simple so that makes it a game that anyone can pick up and have fun with. On the flip side of this, you can also get very, very in-depth with the combat. This is a game that has some serious depth to it if you want to learn it properly. No matter how serious you get about the game one thing that is for sure is that you will be having a great time.

Flashy And Awesome!

I still think that Marvel vs Capcom 2 is a fantastic looking game. The characters all look great and some of them (Venom always springs to mind) have phenomenal animation that will really knock your socks off. The stages as well are great. Each stage has some awesome effects to it. My only gripe is that there are not enough of them. There are not a ton of stages so you do cycle through them pretty quickly, thankfully the stages that are here are very well done.

While the presentation is great and full of flash and special effects. One area that is a bit of a let down is the endings. There are no character-specific endings in this game which is rather disappointing if I am being honest.

As you have probably guessed, I love Marvel vs Capcom 2. It is a fighting game that is just so much fun to play. No matter if you are just messing around with friends on a game night or if you are wanting to get serious and go pro! This is a game that it is impossible not to have a wonderful time with.

Pros:

  • Over 50 characters to choose from
  • Fun and exciting gameplay
  • Playing against friends is a lot of fun
  • While easy to play, it does have a lot of depth
  • The presentation is incredible

Cons:

  • I do wish there were a few more stages
  • No character-specific endings
Overall rating: 9
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There are three ways to divide up Tiers in Marvel vs Capcom 2: by overall team value, by assist value, and by solo value. The following list is the commonly accepted tier list, and represents evaluation of characters garnered from years of experience and play by masters at those characters. Thus while certain characters do not often get seen or represented well, they really do have strong advantages - or disadvantages.

Please note that this tier list is not necessarily official.

Tiers

God Tier

Sentinel
Storm
Cable
Magneto
It is generally accepted that Sentinel and Storm are slightly above Cable and Magneto within this tier, but this is a very very slight difference.

High Tier

Cyclops
Iron Man
War Machine
Doctor Doom
Strider
Spiral
Dhalsim
Blackheart

High Middle Tier

Psylocke
Captain Commando
Tron Bonne

Middle Tier

Ruby Heart
Omega Red
Colossus
Juggernaut
Rogue
Cammy
Mega Man
Guile
Anakaris
Silver Samurai
Marrow
Gambit
Iceman
Spiderman
Wolverine - Bone
Wolverine - Claw
Venom

Low Tier

B.B. Hood
Sakura
Sonson
Akuma
Ken
Ryu
Charlie
M. Bison
Captain America
Hulk
Jin
Jill
Felicia
Hayato
Morrigan
Sabretooth
Thanos
Zangief

Bottom Tier

Amingo
Chun-Li
Shuma-Gorath
Dan
Kobun

Roll Tier

Tier-list (Assist Strength)

While there are way too many possible assists to have a full assist tier list be valuable, the following are the highlights of the possible assists. Since the assists available on a team greatly affect team dynamics, there is no true best assist - simply a lot of great options that will help sculpt your team.

Capcom

Top Assists

Listed in alphabetical order:

  • Captain Commando: Anti-air assist.
  • Cyclops: Anti-air assist.
  • Doctor Doom: Anti-air assist.
  • Psylocke: Anti-air assist.
  • Sentinel: Projectile or ground assist.
  • Tron Bonne: Projectile assist.

Other Notable Assists

  • Akuma: Hurricane kick assist.
  • B.B. Hood: Projectile assist.
  • Blackheart: Anti-air assist.
  • Cable: Anti-air assist.
  • Cammy: Anti-air assist.
  • Captain America: Anti-air assist.
  • Chun-Li: Anti-air assist.
  • Guile: Anti-air assist.
  • Iron Man: Anti-air assist.
  • Jin: Expansion or anti-air assist.
  • Juggernaut: Juggernaut punch or overhead assist.
  • Ken: Anti-air assist.
  • Magneto: Projectile assist.
  • Ruby Heart: Anti-air assist.
  • Sonson: Anti-air assist.
  • Spiral: 'Arms' projectile assist.
  • Storm: Projectile assist.
  • War Machine: Anti-air assist.
  • Zangief: Ground assist.

Strong Teams

Overview

Marvel has 56 characters to choose between, each with three assist types to pick between. As such, there is over a million team variants to pick between. The following are particularly noteworthy choices. Generally the order of the characters can be switched within reason. Storm and Sentinel can generally be interchanged on point, but Magneto should generally always be either the first or last character on a team, and only last if he's paired with Sentinel on point. The assists chosen for the characters listed are the general preferred assists to use, but other assists can certainly be used if they're effective for you.

Generally there are exceedingly strong pairings - Storm backed by a good anti-air and hopefully Sentinel (for the DHC), Sentinel backed by any good anti-air, Cable backed by Sentinel and a good anti-air - that form the backbone of all great teams.

Top Tourney Teams

  • Magneto-A/Storm-A/Sentinel-A. AKA 'MSS' One of many teams that allow you to exploit the Storm/SentinelDHC, which generally should allow you to completely kill an opposing character.
  • Magneto-A/Storm-A/Psylocke-A. AKA 'MSP'.
  • Storm-A/Sentinel-Y/Cable-B. AKA 'SSC'or'Team Cody'. Favored as a keep-away team. Make sure to get the rushdown, and watch out for the quick Cable AAA.
  • Storm-A/Sentinel-Y/Cyclops-B. AKA 'Matrix'. Storm being Trinity, Sentinel being a robot, and Cyclops being Neo and spreading the code via his optic blasts.
  • Sentinel-Y/Storm-A/CapCom-B. AKA 'Team Santhrax'. After Sanford Kelly, a top New York player. At the time when the team was created, Storm was first, and Sentinel was second.
  • Cable-B/Sentinel-Y/CapCom-B. AKA 'Team Scrub'. This is a fundamentals-focused team that beginning players can do well with. Once Cable has three levels, it's quite deadly.
  • Sentinel-Y/Cable-B/Cyclops-B. AKA 'ScrubClops'.
  • Magneto-A/Cable-B/Sentinel-A. AKA 'Team Row'or'Team RowTron'. After Rodolfo 'RowTron' Castro, a top Seattle player. Rodolfo first played this team in the summer of 2001 and used it (then virtually unknown) at the B5 tournament of that year. He went on to dominate the West Coast with it over the next year and took second to Justin Wong at ECC and Evo2k2 in 2002, when the team truly got noticed. He continued to use this team in tournaments for years afterwards until it became widely known as 'his' team.
  • Magneto-A/Iron Man-B/Sentinel-Y. AKA 'Combofiend'. After Combofiend, a top California player. He would use this team either in this order or in Sentinel/Magneto/Iron Man order, which rotates easily between that and the Magneto-base configuration viaDHCs. Later players who adopted this team often substituted Sentinel-A (rocket punch) assist for Sentinel-Y (drones assist) in order to get an easy setup assist for Magneto and Iron Man.
  • Sentinel-Y/Strider/Doom-B. AKA 'Team Clockw0rk'. After Clockw0rk, a top California player. Generally a very interesting team, but if Strider or Doom dies the team is usually in bad trouble.
  • Magneto-A/Storm-A/Tron-Y. AKA 'MST'. This team does an incredible amount of damage. As Isaac put it, 'mash buttons and good things happen.'

Top Not Quite God Tier Teams

  • Rogue-A/Storm-A/Tron-Y. Played to near perfection by Vegita-X, it showcases Rogue's speed and cross-ups, as well as having a painfulDHC.
  • Juggernaut-Y/Tron-Y/Doom-B. AKA 'Team Z'. Famous as being MikeZ's team, it does incredible damage and generally benefits from a glitched Juggernaut.
  • xxx/Cable-B/Tron-Y. Generally Tron Bonne's assist is very exploitable and make most non-high-tier characters relatively playable.
  • Ruby Heart-A/Iron Man-B/Doom-B. A very serious trap based team. It has solid DHCs, not to mention it can also deal out a lot of damage.
  • Wolverine-A/Sentinel-Y/Bonerine-Y. Primary team of low-tier technician Joe Zaza, who has made impressive showings in various occasions. It is almost entirely an old-school rushdown kind of team.

Marvel Vs Capcom 2019

Other Teams of Interest

Marvel Vs Capcom 2 Arcade

  • Spiral-A/Cable-B/Sentinel-Y. AKA 'Team Duc', after Duc Do, a top Los Angeles player known as THE Spiral player. The team that basically won Evo2k5. Extremely good at trapping and chipping.
  • Blackheart-B/Cable-B/Sentinel-Y.
  • Blackheart-B/Sentinel-Y/CapCom-B. AKA 'Team Watts', after Mike Watson, an old school Los Angeles player who used this team in the very early days of the game - a very fundamental team that's great at controlling space. Alex Valle used to be a dominant player with this team in early 2001 until Justin Wong arrived on the scene. It's still played in tournaments today by StiltMan and others.
  • Storm-A/Sentinel-Y/Cammy-AA. Justin Wong's second team, and the first Storm/Sentinel team ever to win a major tournament, first seen by a wider audience at B5 in 2001.
  • Magneto-A/Cable-B/Cammy-AA. Justin Wong's first team, the first Magneto team ever to win a major tournament. This team was what he first established his dominance with in mid 2001. Historically speaking, it can still be viewed as the strategic ancestor of Team Row, which first appeared shortly afterward in Seattle and was first used in a major tournament by RowTron himself at B5.
  • Iron Man-B/Storm-A/Cable-B. AKA 'Team Japan', used by a number of the top Japanese players.
  • Iron Man-B/War Machine-B/Doom-B. One of the many Iron Man/Doom pairings, used to creatively set up the Iron Man infinite.
  • Cable-B/Storm-Y/Doom-B. A very versatile team that can keep an opponent at bay big time.
  • Magneto-A/Cable-B/Psylocke-AA. SooMighty's'Team Old'.
  • Blackheart-B/Cable-B/Doom-B. A trap based team with a user concept. BH/Doom builds meter for Cable, who then keeps away and uses that meter.
  • B.B. Hood-A/Juggernaut-B/CapCom-B. A very hostile team. B.B. fills the meter up then unloads a THC to punish opponents' mistakes.
  • Wolverine-A/Gambit-A/Bonerine-B. Joe Zaza used this team to take out SooMighty's MSP during a casual match.
  • Charlie-B/Storm-A/Doom-B. AKA 'Slash Shock'
  • Magneto-A/Charlie-B/Tron-Y. AKA 'RomSlash'
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